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	<title>LRNing dot net</title>
	<link>http://www.lrning.net</link>
	<description>Learning Resources Network : Nurturing learning as a lifelong discipline</description>
	<pubDate>Tue, 09 Mar 2010 08:19:18 +0000</pubDate>
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		<title>CeeBot: {..} Have fun programming</title>
		<link>http://www.lrning.net/2009/06/29/ceebot-have-fun-programming/</link>
		<comments>http://www.lrning.net/2009/06/29/ceebot-have-fun-programming/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 05:27:30 +0000</pubDate>
		<dc:creator>Polawat Ouilapan</dc:creator>
		
		<category><![CDATA[Others]]></category>

		<category><![CDATA[Technology]]></category>
<category>Others</category><category>programming</category><category>Technology</category>
		<guid isPermaLink="false">http://www.lrning.net/2009/06/29/ceebot-have-fun-programming/</guid>
		<description><![CDATA[ CeeBot is a brand new concept with which you will learn programming while having fun. The programming language you&#8217;ll use is very similar to those used by professional programmers to develop their products. CeeBot introduces many modern concepts found in today&#8217;s most popular environments like C++, C# or Java.
After teaching you the syntax of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ceebot.com/ceebot/elements/mix-web.jpg" align="left" alt="CeeBot"/> <a href="http://www.ceebot.com/ceebot/index-e.php">CeeBot</a> is a brand new concept with which you will learn programming while having fun. The programming language you&#8217;ll use is very similar to those used by professional programmers to develop their products. CeeBot introduces many modern concepts found in today&#8217;s most popular environments like C++, C# or Java.</p>
<p>After teaching you the syntax of CeeBot, progressive exercises will lead you to use important concepts such as variables, loops, conditional branching, functions, classes, objects, etc.</p>
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		<title>Alice: Teaching Students Computer Programming in a 3D Environment</title>
		<link>http://www.lrning.net/2009/06/07/alice-teaching-students-computer-programming-in-a-3d-environment/</link>
		<comments>http://www.lrning.net/2009/06/07/alice-teaching-students-computer-programming-in-a-3d-environment/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 14:02:16 +0000</pubDate>
		<dc:creator>Polawat Ouilapan</dc:creator>
		
		<category><![CDATA[Others]]></category>

		<category><![CDATA[Technology]]></category>
<category>Others</category><category>programming</category><category>Technology</category>
		<guid isPermaLink="false">http://www.lrning.net/2009/06/07/alice-teaching-students-computer-programming-in-a-3d-environment/</guid>
		<description><![CDATA[
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student&#8217;s first exposure to object-oriented programming. It allows students to learn fundamental programming [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.elpasozone.com/alice/Images/alice_logo.jpg" align="left" alt="Alice" /><br />
<br /><a href="http://www.alice.org">Alice</a> is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student&#8217;s first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.</p>
<p>In Alice&#8217;s interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows students to immediately see how their animation programs run, enabling them to easily understand the relationship between the programming statements and the behavior of objects in their animation. By manipulating the objects in their virtual world, students gain experience with all the programming constructs typically taught in an introductory programming course.</p>
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		<item>
		<title>IXL: #1 Math Practice Site</title>
		<link>http://www.lrning.net/2009/01/07/ixl-1-math-practice-site/</link>
		<comments>http://www.lrning.net/2009/01/07/ixl-1-math-practice-site/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 03:21:55 +0000</pubDate>
		<dc:creator>Polawat Ouilapan</dc:creator>
		
		<category><![CDATA[Math]]></category>
<category>Math</category><category>online activities</category>
		<guid isPermaLink="false">http://www.lrning.net/2009/01/07/ixl-1-math-practice-site/</guid>
		<description><![CDATA[
IXL is a product of Quia Corporation, which was founded in 1998 with the goal of revolutionizing education through Web technology. IXL&#8217;s fundamental mission is to improve and invigorate the learning experience for students, parents, and teachers. 
At first glance, IXL Math is a simple Web tool that makes math study fun. But at its [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ixl.com/static/math/marketing/images/contact_vs1.jpg" alt="IXL" /><br />
<br /><a href="http://www.ixl.com/math/">IXL</a> is a product of Quia Corporation, which was founded in 1998 with the goal of revolutionizing education through Web technology. IXL&#8217;s fundamental mission is to improve and invigorate the learning experience for students, parents, and teachers. </p>
<p>At first glance, IXL Math is a simple Web tool that makes math study fun. But at its heart, IXL Math provides a one-of-a-kind, individualized learning experience that satisfies the needs of everyone involved in a child&#8217;s education. </p>
<p> <a href="http://www.lrning.net/2009/01/07/ixl-1-math-practice-site/#more-108" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>iKnow: A Social Learning Platform That Can Really Make You Smarter</title>
		<link>http://www.lrning.net/2008/10/28/iknow-a-social-learning-platform-that-can-really-make-you-smarter/</link>
		<comments>http://www.lrning.net/2008/10/28/iknow-a-social-learning-platform-that-can-really-make-you-smarter/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 15:58:03 +0000</pubDate>
		<dc:creator>Polawat Ouilapan</dc:creator>
		
		<category><![CDATA[Others]]></category>

		<category><![CDATA[Community]]></category>
<category>Community</category><category>e learning</category><category>Language</category><category>Others</category><category>web site</category>
		<guid isPermaLink="false">http://www.lrning.net/2008/10/28/iknow-a-social-learning-platform-that-can-really-make-you-smarter/</guid>
		<description><![CDATA[In 1995, Cerego began as a privately funded research-oriented think-tank, with a mission to enhance the efficiency of the human learning process by focusing on the biological and psychological requirements for learning.
Based on years of applied research, Cerego has built adaptive, web-based applications that accelerate knowledge acquisition. Cerego’s patented core learning engine is driven by [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://assets2.iknow.co.jp/assets/user/lambition/8547f255_big.jpg" align="left" alt="Katakana" />In 1995, Cerego began as a privately funded research-oriented think-tank, with a mission to enhance the efficiency of the human learning process by focusing on the biological and psychological requirements for learning.</p>
<p>Based on years of applied research, Cerego has built adaptive, web-based applications that accelerate knowledge acquisition. Cerego’s patented core learning engine is driven by algorithms that generate optimal learning schedules for discrete chunks of declarative learning content, called “items”. This intelligent scheduling is achieved by gathering metadata on individual user performance and modeling memory decay patterns at the granular level of every item. </p>
<p> <a href="http://www.lrning.net/2008/10/28/iknow-a-social-learning-platform-that-can-really-make-you-smarter/#more-107" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>26 Learning Games to Change the World</title>
		<link>http://www.lrning.net/2008/06/01/26-learning-games-to-change-the-world/</link>
		<comments>http://www.lrning.net/2008/06/01/26-learning-games-to-change-the-world/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 14:07:14 +0000</pubDate>
		<dc:creator>Polawat Ouilapan</dc:creator>
		
		<category><![CDATA[Others]]></category>
<category>Games</category><category>Others</category>
		<guid isPermaLink="false">http://www.lrning.net/2008/06/01/26-learning-games-to-change-the-world/</guid>
		<description><![CDATA[Mission to Learn Blog Features Article: &#8220;26 Learning Games to Change the World&#8221;
By jtcobb on Apr 29, 2008 in Games &#038; Widgets
Jeff Cobb has a fantastic web site called Mission to Learn.  Among the myriad of useful articles and discussions featured on Mission to Learn is an article that lists 26 educational video games [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Mission to Learn Blog Features Article: &#8220;26 Learning Games to Change the World&#8221;</strong><br />
<em>By jtcobb on Apr 29, 2008 in Games &#038; Widgets</em></p>
<p>Jeff Cobb has a fantastic web site called <strong>Mission to Learn</strong>.  Among the myriad of useful articles and discussions featured on Mission to Learn is <a href="http://blog.missiontolearn.com/2008/04/learning-games-for-change/">an article that lists 26 educational video games</a> you can get for free online (only one costs money).  The amazing thing about these games is that they&#8217;re largely focused on solving real problems facing our globe.  Whether you&#8217;re a video game advocate or not, these video games empower kids to make positive global change in ways most classrooms cannot. Arguably, visual learning utilizing electronic media and tools has become a prevalent learning option, especially for the below 40 set.  Most of these video games offer a positive ethical approach to a deeper understanding of issues such as world hunger, nuclear threat and disarmament,  Global Warming, Darfur Devastation, 3rd World Farmer, and many, many more.</p>
<p> <a href="http://www.lrning.net/2008/06/01/26-learning-games-to-change-the-world/#more-105" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>CryptoKids™ : Future Codemakers &#038; Codebreakers</title>
		<link>http://www.lrning.net/2007/11/10/cryptokids%e2%84%a2-future-codemakers-codebreakers/</link>
		<comments>http://www.lrning.net/2007/11/10/cryptokids%e2%84%a2-future-codemakers-codebreakers/#comments</comments>
		<pubDate>Sat, 10 Nov 2007 11:41:57 +0000</pubDate>
		<dc:creator>Polawat Ouilapan</dc:creator>
		
		<category><![CDATA[Others]]></category>

		<category><![CDATA[Math]]></category>
<category>Math</category><category>Others</category>
		<guid isPermaLink="false">http://www.lrning.net/2007/11/10/cryptokids%e2%84%a2-future-codemakers-codebreakers/</guid>
		<description><![CDATA[What’s cryptology? Cryptology is making and breaking codes. It’s so cool. We make codes so we can send secret messages to our friends. And we try to figure out what other people are writing about by breaking their codes. It’s a lot of fun.
On this site, you can learn all about codes and ciphers, play [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.nsa.gov/kids/_images/bios/BioShot_CC_html.gif" align="left" alt="CryptoKids" />What’s cryptology? Cryptology is making and breaking codes. It’s so cool. We make codes so we can send secret messages to our friends. And we try to figure out what other people are writing about by breaking their codes. It’s a lot of fun.</p>
<p>On <a href="http://www.nsa.gov/kids/">this site</a>, you can learn all about codes and ciphers, play lots of games and activities, and get to know each of us - Crypto Cat™, Decipher Dog™, Rosetta Stone, Slate, Joules, T.Top, and, of course, our leader CSS Sam.</p>
<p> <a href="http://www.lrning.net/2007/11/10/cryptokids%e2%84%a2-future-codemakers-codebreakers/#more-104" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>Books: The Math Explorer</title>
		<link>http://www.lrning.net/2007/10/25/books-the-math-explorer/</link>
		<comments>http://www.lrning.net/2007/10/25/books-the-math-explorer/#comments</comments>
		<pubDate>Thu, 25 Oct 2007 05:23:42 +0000</pubDate>
		<dc:creator>Polawat Ouilapan</dc:creator>
		
		<category><![CDATA[Books]]></category>
<category>Books</category>
		<guid isPermaLink="false">http://www.lrning.net/2007/10/25/books-the-math-explorer/</guid>
		<description><![CDATA[Looking for a way to get middle-schoolers interested in math? The Math Explorer will do just that. The folks at the Exploratorium, who brought you the Science Explorer series, have created this book filled with games, puzzles, and science experiments to help kids develop math skills while having fun.
Best of all, you don&#8217;t have to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ecx.images-amazon.com/images/I/51W%2BZl8tzWL._SL210_.jpg" align="left" alt="The Math Explorer" />Looking for a way to get middle-schoolers interested in math? <a href="http://astore.amazon.com/games-people-play-20/detail/1559535407/103-7523612-4051856">The Math Explorer</a> will do just that. The folks at the Exploratorium, who brought you the Science Explorer series, have created this book filled with games, puzzles, and science experiments to help kids develop math skills while having fun.</p>
<p>Best of all, you don&#8217;t have to be a math whiz yourself. Youth groups and families have tested each activity to ensure that it includes all of the information that you&#8217;ll need to help guide your group. Launch rockets, fly kites, play games, make cool things&#8211; and learn about math in the process!</p>
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		<item>
		<title>Addictive Learning: Transformation of learning does not have to wait for education reform</title>
		<link>http://www.lrning.net/2007/10/17/addictive-learning-transformation-of-learning-does-not-have-to-wait-for-education-reform/</link>
		<comments>http://www.lrning.net/2007/10/17/addictive-learning-transformation-of-learning-does-not-have-to-wait-for-education-reform/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 01:55:20 +0000</pubDate>
		<dc:creator>Polawat Ouilapan</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<category><![CDATA[Community]]></category>
<category>Community</category><category>Technology</category>
		<guid isPermaLink="false">http://www.lrning.net/2007/10/17/addictive-learning-transformation-of-learning-does-not-have-to-wait-for-education-reform/</guid>
		<description><![CDATA[
Addictive Learning is a powerful new technology, unlike any you have used before, that enables you to learn at high speeds and to total confidence, in a way optimized and customized to you!
It is the fastest, and easiest way to get smarter by learning facts, rules, procedures, and other associative or flash card like information, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.addictivelearning.com/images/AddictiveLearningLogo.png?1187743366" align="top" alt="Addictive Learning" /><a href="http://www.addictivelearning.com/"><br />
Addictive Learning</a> is a powerful new technology, unlike any you have used before, that enables you to learn at high speeds and to total confidence, in a way optimized and customized to you!</p>
<p>It is the fastest, and easiest way to get smarter by learning facts, rules, procedures, and other associative or flash card like information, which makes up the fundamentals of nearly all knowledge.</p>
<p> <a href="http://www.lrning.net/2007/10/17/addictive-learning-transformation-of-learning-does-not-have-to-wait-for-education-reform/#more-102" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>Learning in Museums</title>
		<link>http://www.lrning.net/2007/10/11/learning-in-museums/</link>
		<comments>http://www.lrning.net/2007/10/11/learning-in-museums/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 23:16:31 +0000</pubDate>
		<dc:creator>Polawat Ouilapan</dc:creator>
		
		<category><![CDATA[Learning Skills]]></category>
<category>Learning Skills</category>
		<guid isPermaLink="false">http://www.lrning.net/2007/10/11/learning-in-museums/</guid>
		<description><![CDATA[Australian Museum Audience Research Center (AMARC) has been studying museum visitors and their learning since 1994. Museum learning is a key objective for the Australian Museum. This section contains papers, reports and presentations from a range of AMARC projects.
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			<content:encoded><![CDATA[<p><img src="http://australianmuseum.net.au/images/site/am-logo.gif" align="left" alt="Australian Museum" />Australian Museum Audience Research Center (AMARC) has been studying museum visitors and their learning since 1994. Museum learning is a key objective for the Australian Museum. <a href="http://www.amonline.net.au/amarc/research/learning.htm">This section</a> contains papers, reports and presentations from a range of AMARC projects.</p>
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		<title>Books: Making Things Talk: Practical Methods for Connecting Physical Objects</title>
		<link>http://www.lrning.net/2007/10/10/books-making-things-talk-practical-methods-for-connecting-physical-objects/</link>
		<comments>http://www.lrning.net/2007/10/10/books-making-things-talk-practical-methods-for-connecting-physical-objects/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 00:52:29 +0000</pubDate>
		<dc:creator>Polawat Ouilapan</dc:creator>
		
		<category><![CDATA[Books]]></category>
<category>Books</category>
		<guid isPermaLink="false">http://www.lrning.net/2007/10/10/books-making-things-talk-practical-methods-for-connecting-physical-objects/</guid>
		<description><![CDATA[Building electronic projects that interact with the physical world is good fun. But when devices that you&#8217;ve built start to talk to each other, things really start to get interesting. Through a series of simple projects, you&#8217;ll learn how to get your creations to communicate with one another by forming networks of smart devices that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/redirect.html%3FASIN=0596510519%26tag=thailearningo-20%26lcode=xm2%26cID=2025%26ccmID=165953%26location=/o/ASIN/0596510519%253FSubscriptionId=1N9AHEAQ2F6SVD97BE02"><img src="http://ec1.images-amazon.com/images/I/31Gtg4ejc5L.jpg" align="left" alt="Making Things Talk" /></a>Building electronic projects that interact with the physical world is good fun. But when devices that you&#8217;ve built start to talk to each other, things really start to get interesting. Through a series of simple projects, you&#8217;ll learn how to get your creations to communicate with one another by forming networks of smart devices that carry on conversations with you and your environment. Whether you need to plug some sensors in your home to the Internet or create a device that can interact wirelessly with other creations, <em><a href="http://www.amazon.com/gp/redirect.html%3FASIN=0596510519%26tag=thailearningo-20%26lcode=xm2%26cID=2025%26ccmID=165953%26location=/o/ASIN/0596510519%253FSubscriptionId=1N9AHEAQ2F6SVD97BE02">Making Things Talk</a></em> explains exactly what you need.</p>
<p>This book is perfect for people with little technical training but a lot of interest. Maybe you&#8217;re a science teacher who wants to show students how to monitor weather conditions at several locations at once, or a sculptor who wants to stage a room of choreographed mechanical sculptures. Making Things Talk demonstrates that once you figure out how objects communicate &#8212; whether they&#8217;re microcontroller-powered devices, email programs, or networked databases &#8212; you can get them to interact.</p>
<p> <a href="http://www.lrning.net/2007/10/10/books-making-things-talk-practical-methods-for-connecting-physical-objects/#more-100" class="more-link">(more&#8230;)</a></p>
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